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Upon starting a new game, you were presented with the option of adding the teams you wanted to play with and against into the four Divisions, or you could choose the NBA preset if you wanted to feature all 29 teams as normal. In short, GM Mode was basically a fantasy draft season mode, with a few ways of changing up the league. There aren’t too many roster management options that aren’t available in the regular Season mode, though there are a few customisation options that allow you to create a different experience. GM Mode does not feature multi-season play, and as such, there are no new rookies – generated or otherwise – nor is there the NBA Draft. The use of the term “draft” and the plural “seasons” is perhaps a little misleading.
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While that is technically true, it arguably suggests a deeper experience than what is actually on offer.
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It would be a couple of years before that dream would be realised, but the PC version of NBA Live 98 did introduce a new mode that was available alongside the traditional Season and Playoffs modes: GM Mode.Īccording to NBA Live 98’s features list, GM Mode allowed gamers to “choose franchises, draft players, and play custom seasons”. Glance at the NBA Live 98 Wishlist that Tim, Lutz, and Brien compiled for the NLSC back in February 1997, and you’ll see that basketball gamers were already expressing their interest in a mode that offered multi-season play, with elements such as the NBA Draft, salary cap, and player movement between CPU-controlled teams. Of course, after a few years, Season mode was definitely beginning to get a little stale. You also have to remember that only a few years prior, the modes were even shallower, and in the case of EA’s NBA Playoffs series, only sixteen NBA teams were featured. It may not sound like much, but it’s all we had at the time, and we still enjoyed it. There were basic roster management functions, and as the years progressed, features such as the end of year awards were added.
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The early NBA Live titles provided gamers with an opportunity to play through either a full length or abbreviated NBA season, which included the All-Star Game and Playoffs. Let’s take a look back…way back…Īs I mentioned, in the early days of sim basketball games, the deepest mode available was Season play. While not strictly an in-depth franchise mode, it stands as one of the forerunners to the concept. Since I’m looking to get back into some franchise gaming this year, it seems as good a time as any to tip off a multi-part feature I’ve been wanting to do for some time: a look back at the history and evolution of franchise modes. Although we’ve come to see fantastic franchise modes, it’s been a long road to get to that point. As basketball gaming approached the turn of the millennium, the demand for an in-depth, multi-season mode – what we would now refer to as a franchise mode – was steadily rising.
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For those of us who remember playing basketball games with a single season mode, the ability to play multiple seasons while managing our roster through the Draft, free agency, and salary cap-restricted trades was something that we eagerly wanted to see. This week, I’m taking a look back at GM Mode in NBA Live 98.Īlthough I’ve gravitated towards M圜AREER and 2K Pro-Am in recent years, I’ve traditionally been a franchise gamer. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. I did this a second time and noticed there was not a lot of variability.This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Rd/Pick- this is the round and the pick a player was drafted in using one simulated fantasy draft with no human interaction.
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Name/Age/Pos/OVR those should be self explanatory With that said it is important to know the pro's and con's of individual players because these inherently affect their value as both players and assets. My game plan when drafting a team is to start young and allow players to develop while figuring out who to keep and who I should trade away to collect assets. I've compiled a list of statistic that I believe are valuable when drafting players in NBA 2k18 MyLeague/MyGM